

His post is well worth a read and he's now written a follow-up piece detailing how the game effects a horrific transformation in both Issac and the player. I'm pretty late to the Dead Space party but I don't seem to be the only one: Scott Juster at Experience Points put up an excellent review of the game literally the day after I finished playing it. But Dead Space foregrounds Issac's development, particularly his declining mental stability, and given this focus it's counter-intuitive to make him silent and devoid of personality throughout most of the game. There's also the fact that the protagonist, Issac Clarke, is a silent protagonist, an archaic gaming trope that invites the player to project onto the hero so as to give them a character it's a bit of a cop-out writing-wise but nevertheless can be effective under the right circumstances (see Half-Life or Zelda). In the end the only real accomplishment in the game is sheer survival, which is great but not substantial enough to really excite. Dead Space fails to emphasize its underlying story through gameplay and instead tasks the player with a series of contextually necessary objectives. I'm really excited for the sequel because it sounds like the developers are going to fix the only major problem with the original game: the story. On top of that the innovative strategic dismemberment gameplay mechanic demands that you approach each regular enemy differently, and the results are always ridiculously gruesome.ĭead Space has been out since 2008 and so it has already received massive amounts of coverage and a prequel, and next year it will be followed by Dead Space 2.

It manages to keep you in constant suspense by cleverly utilizing horror tropes to create an unpredictable and terrifying atmosphere. Seeing as how I adore all of those things it was no wonder that Dead Space would spark my interest, and having played through it I am happy to say that the game is awesome. It's also hugely influenced by films like Alien, Event Horizon, and The Thing.

The game's basic premise is "zombies in space," and in a lot of ways it resembles a futuristic Resident Evil. I recently finished EA's 2008 survival-horror game Dead Space. Fair warning: this post is particularly rambly, even for me.
